Ddda Stat Growth - The recommended stats for balanced builds are 550 str/magick, 400 magick def, 300 def. If you can, try to get your hp over 3500. So take your current stats and subtract them from. I was comparing a stat planner to my current growth (lv28 arisen that had 10 levels of strider and 18 levels of ranger) but my stats turned out like this: Stat growth is much simpler if you want to be a purely physical or pure magick build, but diversifying is worth considering. This is for people who were curious about what the stat growth is. It's on the wiki and other places, but in case you didn't know where to look: Stat growths in dragon's dogma refers to the specific development of attributes as you level up, based on your chosen vocation. As the character levels up, the stats associated. When you level you gain stats based on vocation just like dd1. Whatโs new here are two things: When you switch vocations you get. Levels from 101 to 200 (max. How do stats change based on vocation (job class)? Includes tables and a sample job development plan for balanced battle stats up to level 155 and beyond. I definitely wouldn't recommend worrying about stat growth on true ng. However i've grinded 3. You can use this calculator to see what you have in stats for any given amount of levelling up: Most sites will only bother listing two builds, the damage builds, they're the. Remember that these stats are the recommended stats for the last 1% of the game.
The recommended stats for balanced builds are 550 str/magick, 400 magick def, 300 def. If you can, try to get your hp over 3500. So take your current stats and subtract them from. I was comparing a stat planner to my current growth (lv28 arisen that had 10 levels of strider and 18 levels of ranger) but my stats turned out like this: Stat growth is much simpler if you want to be a purely physical or pure magick build, but diversifying is worth considering.